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Migrating away from Rust [gamedev]
(deadmoney.gg)
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There are plenty of games made with C# and Unity.
You surely played a few of them, let's be honest.
So, if you're asking this question, I guess the answer is: "you don't even realize it's happening"...
Rust marketing; since Rust has became popular, GC became a problem, out of no where, and segfaults became the most terrible bug a software can be afflicted with.
If C# and Unity are working well for them, good for them.
TBH I almost don't play games and I'm genuinely curious whether GC pauses are noticeable. And not only Rust, there is Swift as well.