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Migrating away from Rust [gamedev]
(deadmoney.gg)
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Or some existing language?
Yeah, sure. Both are possible.
Although, again, I don't necessarily feel like the syntax needs much abstraction. Rust is a comparatively modern language. So, while there's existing scripting languages that concern themselves less with low-level topics and therefore may be better suited for high-level development, it's been a while since a new, modern scripting language got popular, so in some ways, it would also be a downgrade to switch to one of those.
Rust isn’t super fast to code for novices though, hence the OP post, where their sibling wasn’t very productive in the language to the point where porting the entire project was apparently worth it.
…Maybe this is a bonkers suggestion, but I wonder if they could hack in GraalVM and the AOT-compilable subsets of Java, Python and I think Lua it supports? Can’t beat that for ease of use, even if it’s just subsets. It’s all LLVM… eventually.