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submitted 1 month ago* (last edited 1 month ago) by simple@lemm.ee to c/games@lemmy.world
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[-] 1SimpleTailor@startrek.website 33 points 1 month ago* (last edited 1 month ago)

What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there's a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There's a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I'm only at level 3.

Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.

[-] Kolanaki@pawb.social 26 points 1 month ago

They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)... And that's just what they point out in the trailer.

Gender no longer affects your stats either, they added in 2 origins that do that now

[-] Kolanaki@pawb.social 9 points 1 month ago

Gender had an effect on stats in the original?

[-] lordbritishbusiness@lemmy.world 8 points 1 month ago

Yep, was the case in all TES games before Oblivion as well, typically more strength in starting male characters but more intelligence in female characters varying depending on the character's race. Only went away in Skyrim as they'd simplified the stats so much that starting stats were more uniform.

[-] Kolanaki@pawb.social 2 points 1 month ago

All I remember off-hand for what stats are affected in Skyrim is that Khajit start with 5 more points in Hand-to-Hand due to their claws 🤣

[-] BigBananaDealer@lemm.ee 1 points 1 month ago

high elves start with more spells, magicka, and more skill points in some of the magic skill trees. they also can disguise themselves as a thalmor guard at the embassy and bypass the combat

[-] dustyData@lemmy.world 17 points 1 month ago

You can sprint now, so, there's that.

[-] GoodEye8@lemm.ee 2 points 1 month ago* (last edited 1 month ago)

I haven't see how the level scaling works, but I'm assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.

And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I'm going wait for Skyblivion because the barren world was the main reason I didn't enjoy Oblivion.

[-] NuXCOM_90Percent@lemmy.zip 6 points 1 month ago

Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:

Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.

There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of "I didn't optimize my build and now I can't clear oblivion gates"

I just eventually got comfortable moving the difficulty slider whenever I needed. Any other game it feels like cheating, in OG Oblivion it felt required to not drive myself insane minmaxing

this post was submitted on 22 Apr 2025
263 points (93.4% liked)

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