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submitted 1 month ago by Jogni@lemmy.world to c/games@lemmy.world

I have a small gaming group of 3-4 ppl where we love proper progression based multiplayer games. We've been playing Barotrauma for ages, a fair share of voidcrew, multiplayer modded RimWorld, and we rode the Lethal Company Wave of crew based mission collecting games, but we're looking for more games in the same vein with a good mix of progression, asymmetry and replayability. Please suggest any games that you feel may fit!

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[-] gusgalarnyk@lemmy.world 2 points 1 month ago

R.E.P.O is a better Lethal Company in almost every way. I would highly recommend it.

Lethal Company is also great and they're both worth anyone's time but I would recommend playing them LC -> Repo because I struggle to imagine going back to LC after Repo.

[-] Badabinski@kbin.earth 1 points 1 month ago

I'm the opposite. I find LC much more interesting, plus REPO's camera inertia gives me terrible motion sickness, even when the animation speed is reduced and all the other settings are changed. I can't even watch someone stream it, the inertia is so extreme.

I think they're fundamentally different games. The limited day length in LC gives a much more tense vibe, where repo is a bit more laid back and lets you really scour every level. LC also doesn't have the upgrade system present in REPO, meaning doing well on the harder moons is entirely skill based. I prefer skill over upgrades, but I know others don't. I've heard from people who are really into REPO that past level 6 or 8, the difficulty doesn't really increase, and getting too many strength upgrades can trivialize the game.

They both have their merits. You find REPO to be more enjoyable which is totally fair and valid.

[-] gusgalarnyk@lemmy.world 1 points 1 month ago

Totally valid take. I just think the text to voice system is hilarious, the animations/models are more enjoyable, the actual item gameplay loop has more fun and interactive components in repo, I like the items in repo more although shout-out to the boom box in LC, and the monsters in repo are way more interactive imo - I miss the coil head and the turrets and the teleporting randomly into base but otherwise the monsters are really fun in repo. I agree that Repo's difficulty doesn't scale too well currently but I expect them to balance things as it goes on.

I think LC is a great game and I hope everyone tries it out as well. Repo just feels like a more polished iteration on the concept and I'm happy to see the genre expand.

Sorry about the motion sickness, that's rough.

this post was submitted on 24 Apr 2025
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