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choas (quokk.au)
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[-] Ephera@lemmy.ml 17 points 2 days ago

Only in 3D. In 2D, you slap some pixels on top and there's your scarf:

[-] CanadaPlus@lemmy.sdf.org 5 points 1 day ago
[-] Ephera@lemmy.ml 1 points 1 day ago

I actually do, yes. Hundreds, if not thousands, of hours played and I made it down there and back out exactly once. ๐Ÿ™ƒ

[-] CanadaPlus@lemmy.sdf.org 2 points 1 day ago* (last edited 22 hours ago)

Lol, I still died half way up my one orb run, so you're further than me. I save scummed right before Zot:5 and did get it on my second try, but that doesn't count.

It was a gnoll abyssal knight IIRC. What about you?

[-] Ephera@lemmy.ml 1 points 20 hours ago

According to the screenshot I took, it was a gargoyle berserker with an axe. I had some ridiculous luck with armor drops, so basically every resistance was either maxxed or close to it. I only really got into trouble down in Zot:5...

And hmm, I should do more with Lugonu. I never really have a reason to pick him, but that means I also don't experiment with him, so I won't really learn what reasons there are to pick the guy...

[-] Charzard4261@programming.dev 11 points 2 days ago* (last edited 2 days ago)

I tend to find it's the other way around. Once you've got a scarf modelled and rigged, it'll work* for all animations, but for animated 2D sprites you have a lot more things to do.

* May have visual artifacts like clipping

[-] mojofrododojo@lemmy.world 4 points 2 days ago

and add a couple of frames to the sprite sheet in order to animate the scarf if that's required.

this post was submitted on 06 Jun 2025
1223 points (99.0% liked)

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