1222
choas (quokk.au)
you are viewing a single comment's thread
view the rest of the comments
[-] Bimfred@lemmy.world 4 points 2 days ago

I didn't think I'd have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn't set up for them from the start, implementing them is not as simple as "just plop it in there bruh".

[-] propitiouspanda@lemmy.cafe -5 points 2 days ago

I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.

Yeah, skill issue.

[-] Bimfred@lemmy.world 3 points 2 days ago

Right. Go add capes that aren't just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.

[-] propitiouspanda@lemmy.cafe -3 points 2 days ago* (last edited 2 days ago)

Already done.

Soft-body physics aren't hard.

In fact, I challenge you to do it yourself so you can see exactly how easy it is.

[-] Bimfred@lemmy.world 2 points 2 days ago

Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

[-] propitiouspanda@lemmy.cafe -1 points 1 day ago* (last edited 1 day ago)

Why are you mentioning the Quake 3 engine?

[-] Bimfred@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

[-] propitiouspanda@lemmy.cafe -1 points 1 day ago

Where is it mentioned that is that task?

Also, where are you getting 3 minutes from?

[-] Bimfred@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?

[-] propitiouspanda@lemmy.cafe -1 points 1 day ago

"It's simple" didn't imply usage of game engine nor time.

I also never said simple. I said easy.

I challenged you by trying it yourself to see how easy it is. Have you tried doing it yourself? I'd wager not, and probably win said wager.

Here's a 5 minute tutorial in how to do it in Godot to get you started: https://www.youtube.com/watch?v=GURxA8MvkkM

Now, reply to me with further excuses for why it's "too hard."

this post was submitted on 06 Jun 2025
1222 points (99.0% liked)

Programmer Humor

23955 readers
1615 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS