680
Anon turns on raytracing (sh.itjust.works)
you are viewing a single comment's thread
view the rest of the comments
[-] brygphilomena@lemmy.dbzer0.com 39 points 18 hours ago

I think raytracing is fine for games that want a lot of realism. But I'm playing games with monsters and fantasy. My suspension of disbelief isn't going to break because reflections aren't quite right.

But I'm pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

[-] AdrianTheFrog@lemmy.world 4 points 9 hours ago

Look at Tiny Glade, it's a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.

[-] semperverus@lemmy.world 18 points 14 hours ago
[-] southernbrewer@lemmy.world 4 points 13 hours ago
[-] BaroqueInMind@lemmy.one 9 points 11 hours ago

Call of Duty Modern Warfare 2

[-] RickyRigatoni@retrolemmy.com 11 points 13 hours ago
[-] Chrobin@discuss.tchncs.de 3 points 11 hours ago

Pokémon Ruby/Saphire/Emerald

[-] MonkderVierte@lemmy.zip 0 points 13 hours ago* (last edited 13 hours ago)

Yes, cool. But annoying after the first minute. And way too reflecting.

[-] KairuByte@lemmy.dbzer0.com 1 points 2 hours ago

<.< How is that annoying?

this post was submitted on 23 Jun 2025
680 points (97.9% liked)

Greentext

6544 readers
957 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS