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Anon turns on raytracing (sh.itjust.works)
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[-] frezik@midwest.social 16 points 1 week ago

The best examples of raytracing are in applying it to old games, like Quake II or Portal or Minecraft.

Newer games were already hitting diminishing returns on photo realism. Adding ray tracing takes them from 95% photo realistic to 96%.

[-] MurrayL@lemmy.world 14 points 1 week ago

I disagree - adding RT to games that weren’t designed for it often (but not always) wrecks the original art direction.

Quake II is a great example; I think the raytraced version looks like absolute ass. Sure, it has fancy shadows and reflections, but all that does is highlight how old the assets are.

[-] squaresinger@lemmy.world 3 points 1 week ago

Same with Minecraft. Minecraft looks like crap, and improving the lighting, shadows and so on just shows that off even more.

Minecraft is a game that's deliberately not about the looks.

[-] ArsonButCute@lemmy.dbzer0.com 7 points 1 week ago

I'm a big fan of raytraced Minecraft, but I also generally use texture packs that benefit from ray tracing. I've found that rather than something for realisim, finding a high resolution cartoony texture pack makes RT shine for Minecraft. Because yes, the game looks bad on purpose, lean into that and make it cartoonier too.

It makes for great survival horror when you're on the cutest cartooniest texture pack you can find and you're out after dark without a torch or lantern and its just pitch black except for the light of the moon, barely illuminating silhouettes against the deep purple sky. You see the monsters approaching. You turn a corner and see it, the most adorable thing you've ever seen, with death in its eyes made visible only by your own reflected moonlight. It's too dark to run. Good luck.

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this post was submitted on 23 Jun 2025
797 points (97.8% liked)

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