679
Anon turns on raytracing (sh.itjust.works)
you are viewing a single comment's thread
view the rest of the comments
[-] AdrianTheFrog@lemmy.world 4 points 9 hours ago

It's not just a time limitation either tho, it also opens up a lot of room for artistic direction and game design

I don't think you could possibly make something like Control's shiny black blocks world look decent without raytraced reflections.

Also anything with significantly large dynamic geometry usually either needs like half of the level file size to be duplicated for every possible state, or some form of raytracing, to work at all. (There's also things like voxel cone tracing that do their own optimized tracing but they also don't really work in 100% of situations and come with their own visual downsides)

this post was submitted on 23 Jun 2025
679 points (97.9% liked)

Greentext

6544 readers
1084 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS