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The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

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[-] Davel23@kbin.social 13 points 1 year ago

That's an awfully generous ratio. I don't recall all the specifics, but a year or so ago an indie game dev posted the sales stats of his game and left out the Epic Store numbers. When asked, he said that EGS accounted for less than 1% of his sales. Now, I'm not saying that's going to be the case for all games, but considering EGS's status as the "black hole of videogame marketing" I would say a 10-1 Steam/EGS ratio wouldn't be surprising.

[-] ObviouslyNotBanana@lemmy.world 7 points 1 year ago

Tbh EGS discovery of games is shit. I feel that's their largest issue.

[-] Nefyedardu@kbin.social 6 points 1 year ago* (last edited 1 year ago)

It's their largest issue and they literally just won't fix it.. Ostensibly because they don't "track user behavior". Yeah sure Epic, go with that.

When it introduced Steam Direct, Valve prioritized the development of Steam features that helped users discover games they might be interested in, such as the Discovery Queue. The Epic Games Store will continue to get interface updates, but as a matter of principle, Allison says that Epic will not track user behavior and use it to algorithmically recommend games. Epic has said in the past that it's more interested in supporting the game discovery that already happens outside of stores, such as on Twitch and YouTube.

this post was submitted on 23 Aug 2023
446 points (94.8% liked)

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