224
Envy
(lemmy.world)
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
A lot of Sweet's characterisation is based around the idea that the hood is where he was born and raised, it's where everyone he knows has always been. He feels he owes a permanent debt to the hood. Through gang warfare he has lost at least two family members and likely more friends. It's like a duty to him to ensure that those who are under his leadership are taken care of and protected.
Anyone who has played the game, though, understand that literally none of that happens, and that's down to his own incompetence. He's not a natural leader and totally out of his depth in trying to be one. As such, he has no real solutions and the Grove tears itself apart as more families see through his incompetency.
His intentions are absolutely noble, but his actions are fucking useless.
I love writing myself and I absolutely despise it.
Not to send you down the TV trope rabbit hole, but I believe it's "The power of trust" where side characters put unreasonable amounts of trust into a character they've only just met (Doctor Who is a bloody classic at this one), mixed with a bit of "The Gift" where people will grant the protagonist unrealistically generous gifts for little to nothing in return.
And it's not like CJ ever gets called out on the bullshit he does, either. The mission that absolutely stands out to me in terms of CJ's insanity is the one where he straight up murders the construction site manager in cold blood for harassing Kendl.
Sure, the part where you wreck the construction site makes sense, but to then bury the guy in concrete is plain stupid. If I were Kendl I'd be fucking horrified ๐
What gets me is how CJ flips from O.G. Loc to Madd Dogg. Yeah Loc does go on Smoke's side (although you only know that from like, one radio commercial) and you *could* say seeing the direct impact of his choices on Dogg changed his mind, but it feels more like just chasing whoever can benefit him more. Which makes sense, but why have the weird betrayal?
I think you're reading a little too much into the writing of a game that is mostly about finding funny ways to kill people.