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average c++ dev
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I don't know rust, but for example in Swift the type system can make things way more difficult.
Before they added macros if you wanted to write ORM code on a SQL database it was brutal, and if you need to go into raw buffers it's generally easier to just write C/objc code and a bridging header. The type system can make it harder to reason about performance too because you lose some visibility in what actually gets compiled.
The Swift type system has improved, but I've spent a lot of time fighting with it. I just try to avoid generics and type erasure now.
I've had similar experiences with Java and Scala.
That's what I mean about it being nice to drop out of setting up some type hierarchy and interfaces and just working with a raw buffers or function pointers.