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Skill checks (media.piefed.world)

(in D&D at least)

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[-] Rolder@reddthat.com 21 points 1 month ago

But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

[-] sbv@sh.itjust.works 6 points 1 month ago

You're right, but I don't know most of my PCs stats. If the DC on a lock is 21, I'd expect a rogue might make it, but another PC who has never picked a lock wouldn't.

[-] kattfisk@lemmy.dbzer0.com 4 points 4 weeks ago

Worse! At just level 7, a rogue is likely to have +11 and Advantage to pick a lock, which combined with Reliable Talent means they can't fail a DC 21, and have a 1/2 chance of beating a DC 26.

So if you want there to be uncertainty and challenge, you have to make the DC more like 25-28. Making it all the more likely that the lock should be impossible to the rest of the party.

If I wanted to formally add ability check crits I would make them add/subtract something from your result. Not automatically pass/fail, because the consequences of that are bonkers.

[-] sbv@sh.itjust.works 3 points 4 weeks ago

Not automatically pass/fail, because the consequences of that are bonkers.

Agreed

[-] entropicdrift@lemmy.sdf.org 3 points 1 month ago

This. You only need dice if the odds are dicey.

this post was submitted on 06 Sep 2025
392 points (94.1% liked)

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