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Skill checks (media.piefed.world)

(in D&D at least)

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[-] DaedalousIlios@pawb.social 9 points 1 month ago

This is also a great way to handle it; malicious compliance/monkey paw. Makes for some humorous moments.

And yeah, if a player is constantly having to be told no, a talk may need to be had, and if it can't be resolved, they probably need to go. It's also a reason why Session 0's are so important; talking out what's expected of the campaign both on the part of the players and what the GM has in mind.

[-] Corn@lemmy.ml 5 points 1 month ago

Having that 1 player being stalked by a horny dragon for the rest of the game, just in case.

this post was submitted on 06 Sep 2025
392 points (94.1% liked)

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