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The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

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[-] derpgon@programming.dev 0 points 1 year ago

Steam Workshop, communities, screenshot and video sharing, pretty solid game searching, game awards, reviews, streaming, guides, achievements - just what I remembered.

Yes, there are people who so not use any of those features. Yes, there are people like you who don't care about trading / cards / anything but the game and updates.

So when you start comparing just that a launcher can launch a game and keep it up to dáte - these two launchers are identical. When you add the store to it, then it's in Epics favor. But as soon as you start comparing them as a whole, it's clear Steam has a lead.

Why did people ditch IRC in favor of Skype? They both had chat. TeamSpeak in favor of Discord? They both had voice calling.

It's about the UX as a whole. Some people might not use Steam Workshop ever, but then one day it comes on handy.

Also, fuck Epic exclusivity deals. They are as anti consumer as it can be, without really giving anything in return. They literally P2W'd the game market. Or at least tried to. Last straw, Epic is partially owned by Tencent, a Chinese money hungry game company that's not ashamed to put P2W features in games.

this post was submitted on 23 Aug 2023
446 points (94.8% liked)

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