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submitted 1 week ago* (last edited 1 week ago) by eru777@lemmy.world to c/retrogaming@lemmy.world

Ghostbusters on NES (I think a very similar game came out on other contemporary systems). While the Mega Drive ghostbusters game was hard but it was worth playing, I don't understand what they were thinking with this one. (What were they thinking?) For people who have played it, back then or now, do you think it has any redeeming qualities? The only thing I can think of is the AVGN episode that came out of it.

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[-] rozodru@piefed.social 1 points 1 week ago* (last edited 1 week ago)

It was a rush job.

The NES and pretty much all home versions of the game were essentially ports of the Commodore 64 game which was the original version. After the films release Colombia Pictures was all "holy shit, we have a hit, we need to capitalize on this ASAP and keep pumping out merch while it's hot". Colombia then went to Activision and offered them the license. Colombia Pictures didn't give a rats ass about the design, the content, or anything the ONLY stipulation they had was get a game out on as many platforms as possible and get it out like yesterday. So what you're playing on the NES is a grand total of a month and a half of work when at the time a game would typically take 6 months to produce.

It's not supposed to be good. It's not supposed to look good. It was simply made to so that something with the name "GhostBusters" was on the shelf in toy stores and sold. and it sold VERY well. it was one of if not the best selling Commodore 64 game of all time...most pirated too.

this post was submitted on 25 Sep 2025
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