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this post was submitted on 14 Oct 2025
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There are edge cases. Older ports, notably Total War and Civilization plus a few other edge cases I've found, will either crash when trying to talk to each other or refuse to do it. You can likely sidestep all of these issues by just running the Windows version via Proton instead. I believe the problems those ports had were something to do with underlying libraries and how they keep time, but I admit I don't know for sure.
Even some newer stuff running with Proton, like AoE4 or Company of Heroes 3. Basically these games will send each other inputs and expect the game to play out identically. If there are any slight differences due to how the math happens, the game will end because it detects a desync. Usually the solution is copying whatever DLL windows uses instead of relying on WINE.
Oh interesting. I hadn't considered that.