“Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem.
You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing your limitations, not the system’s.
I very much did not. He was complaining about D&D having spells that made him feel bad and I offered an example of how there’s more to 5e than spellslots to get the job done.
Do you think we don’t also talk our way out of problems? We do that all the time. I routinely, even with -1 charisma, would do shit all the time to get us out of dangerous fights and solve problems in more ways than “gun”.
And none of you have even given examples as to why other systems are better so please, do go on.
Congratulations, you found out what DnD actually stands for: Damage and Damage. Everything that helps you deal more damage is cool and innovative and everything that doesn't deal damage is just a waste of time.
But here comes the problem. Your fertilizer bomb is extremely effective at doing the only important thing in the entire system. So why don't you use it every time against all of the enemies?
Your DM has two choices if you decide to do that: Either block you from doing so which will almost always feel forced or use enemies with bigger hp pools which is effectively a debuff to all other character abilities. Either way sucks. Welcome to DnD!
“Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem.
You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing your limitations, not the system’s.
You just gave a perfect example for my "How do I deal even more damage?" point and you don't even realize it. Do you? If all you have is a hammer...
I very much did not. He was complaining about D&D having spells that made him feel bad and I offered an example of how there’s more to 5e than spellslots to get the job done.
Do you think we don’t also talk our way out of problems? We do that all the time. I routinely, even with -1 charisma, would do shit all the time to get us out of dangerous fights and solve problems in more ways than “gun”.
And none of you have even given examples as to why other systems are better so please, do go on.
Congratulations, you found out what DnD actually stands for: Damage and Damage. Everything that helps you deal more damage is cool and innovative and everything that doesn't deal damage is just a waste of time.
But here comes the problem. Your fertilizer bomb is extremely effective at doing the only important thing in the entire system. So why don't you use it every time against all of the enemies?
Your DM has two choices if you decide to do that: Either block you from doing so which will almost always feel forced or use enemies with bigger hp pools which is effectively a debuff to all other character abilities. Either way sucks. Welcome to DnD!