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submitted 1 week ago* (last edited 1 week ago) by Elevator7009@lemmy.zip to c/patientgamers@sh.itjust.works

Feel free to replace "friends" with "anyone you know in real life" or even online groups you trust or are close with.

"They":

WOM marketing is highly effective as 88% of consumers trust friend recommendations over traditional media.

and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.

Mods, feel free to nuke if this feels too close to advertising or better-suited for !videogamesuggestions@lemmy.zip (my own community); I mean it more as a discussion piece but I don't run the place.

EDIT: The "not" in the title is optional; I'm asking about both successful and failed recommendations.

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[-] sp3ctr4l@lemmy.dbzer0.com 10 points 1 week ago* (last edited 1 week ago)

Because I can't help myself from countering:

HL2 has better, more realistic and detailed and believable mouth and facial animations than many current AAA games, they just have higher res textures and fancier lighting.

That's not to say no game has exceeded it, thats not what I mean, some clearly have.

But... the other side of this is that a lot of modern AAA games, with 20 years of improved/new tech... still can't figure it out.

AAA games that market themselves as being very graphically detailed/realistic/immersive.

I'm not trying to say waaagh how can you not personally have thought HL2 was amazing!

I'm trying to say that the technical advancements it made, which you do not find compelling, well, a good deal of game devs still haven't even reached that level from 20+ years ago, when they say they are trying to.

this post was submitted on 18 Oct 2025
161 points (97.6% liked)

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