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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[-] rivalary@lemmy.ca 4 points 1 year ago

A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.

[-] rDrDr@lemmy.world 2 points 1 year ago

But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.

this post was submitted on 27 Aug 2023
125 points (93.1% liked)

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