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Why do modern strategy games hate the grid?
(lemmy.world)
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Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I'm also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.
The world isn’t turn based either.
You comment.
Then I comment.
Then you deliver a burn.
Then I submit.
Waves 3D printed wand... Magic also no workie in real world 😖
Not when you hold it….
Do it.
Serve the Omnissiah well young adept
It’s really is a good game, especially if you’re a 40k fan
I'm really confused as to why everybody's saying BG3 doesn't have a grid. It's not visible, but it's there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They've done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.
Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.