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this post was submitted on 20 Oct 2025
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As a puzzle game, Myst is usually cited as an example of what not to do. It was popular at the time for showing what CD-ROMs could do. Wonderful visuals, and I like the lore.
I heard a good way to judge a good puzzle in a game. When you struggled through it and figure it out, you say to yourself "I should have seen the solution sooner". You shouldn't feel like it wasted your time by being obtuse.
Myst puzzles feel obtuse all the time. Especially that damn tree combination puzzle.