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submitted 2 months ago* (last edited 2 months ago) by Bring_Back_Buggy_Whips@sh.itjust.works to c/programmer_humor@programming.dev
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[-] Klear@quokk.au 1 points 2 months ago

With later systems, developers all became aware that varying CPU frequencies were a thing, and started to base their software timings on the realtime clock instead.

If only. Not sure how common it is nawadays - definitely still happening on occasion, but for example GTA: Vice City's physics get screwed up with uncapped framerate.

this post was submitted on 02 Nov 2025
1259 points (98.6% liked)

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