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submitted 3 weeks ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] rapchee@lemmy.world 1 points 3 weeks ago

so okay the first 5 is irrelevant (right?), so it's a "near monopoly", one actor dictates the prices
but it's ea and the like floating 100$ games, valve is just taking their 30% cut of whatever people ask, and do their own thing. other platforms can do what they want on their own platform, as long as they're not selling steam keys.
i'm not buying the "market is controlled by steam" argument
i get that as a dev, if you want the best exposure on pc, your only realistic choice is to sell on steam, because it's so popular, but many people start out on itch, and when they get big enough, launch on steam. and they're still on itch too.

[-] njm1314@lemmy.world 1 points 3 weeks ago

All right the fact that you just said you have no choice but to sell on Steam has pretty much invalidated all the other parts of your argument. That alone is enough.

Also you might want to check a little bit about steams practices when it comes to pricing. They have a lot more influence on pricing than you seem to imagine.

[-] rapchee@lemmy.world 0 points 3 weeks ago* (last edited 3 weeks ago)

i didn't say steam was the only choice, in fact, i just described another way that many devs choose

regarding the price: is it steam that keeps raising them?

this post was submitted on 04 Nov 2025
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