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this post was submitted on 14 Nov 2025
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Linux Gaming
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This sounds like a super clever argument, until you think about the scale.
If the cost to host a game went up by 50% it probably wouldn't make it into an investor call. Its a small price. It could be 10x as much and still be completely affordable to many games companies.
How does the client detect that when running said cheat on another machine? It doesn't. The current solution isn't perfect either.
I think the one who's not thinking about the scale is you. As the server owner you pay (compute) for every additional player. This goes directly against the wish to have as many players as possible playing your game.
This discussion spun of from a company stating specifically they don't want to invest more into anti cheat solutions. And that's from a company which absolutely could afford it.
You make it sound like I said that, but I didn't. In fact I'm very much against kernel level anti cheat.