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Saints Row developer Volition permanently shuts down
(www.theverge.com)
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Damn, knowing this reboot was supposed to be the start of the new Saints Row franchise. It's depressing to just see it crumble down like this. I mean seriously in the broad scheme of things what happened here? It's like after SR4 they were all out of ideas.
Let's try recreating Saints Row 4 but with Johnny Gat as the protagonist ... and also he's now in hell.
Let's try being Overwatch!
Let's try starting from scratch!
Let's try permanently shutting down!
Probably just no more actually talented people where they were needed. Be it anything from devs to board of directors.
I'm one of the few who saw Saints Row 1&2 as a discount GTA clone and fell in love with Saints Row 3&4.
Honestly I don't know who the new Saints Row was for.
I'd say that was probably the general attitude for SR1 and 2 overall - they were largely GTA clones, but when GTA took a turn into gritty and realistic, SR3 took a left on silly and surreal which allowed it to separate itself from the stigma of being a "GTA clone" and into its own category.
Even SR2 has a lot of really silly stuff that they don't really do in GTA games, like the property value minigame where you spray literal shit over everything. Stuff like that eventually became too absurd for Rockstar to want to do but it was perfect for SR.
3 is one of the only games I managed to 100% because I enjoyed it greatly. 4 was funny at first but then it became boring after a while when you had all your superpowers and it got boring to keep fighting the same alien SWAT cops over and over again.
For Gat out of Hell, I never bought into the "Johnny Gat is the GOAT" attitude that SR tries to get everybody to acknowledge. It was literally just a filler game comprised of mini-games, and I would often opt to play Kinzie instead of Johnny because I just like her character more.
SR1 was discount GTA, but SR2 was its own thing already.
Huge and detailed world, infinite customisation options, and a story that balanced comedic relief with serious moments.
It's a shame that the game is so buggy, because I'd replay it a lot more otherwise.
In comparison, SR3 had a lot less content: smaller game world, much shorter story mode, less side quests.
I mean, SR4 was fun, but ideas seemed to be dwindling down already.
A lot of the features in SR4 were DLC in SR3. I think they took the story as far as it can reasonably go. SR2 was the best.
This has more to do with Embracer Group's June announcement for upcoming large scale restructuring, layoffs, game cancelations, and studio closures than anything else. Embracer has even hit hard at studios that were profitable or had games in the pipeline that were expected to be a huge sales success.
As much as I love games, the industry is a tough place to work, and the layoff cycles are striking once again.
Buy up everything and WHOOPS we spent too much close down everything!
Fucking bullshit.
Truthfully Agents of Mayhem isn't Overwatch... Which is kind of the problem. It wasn't saints row, It wasn't a new game. It just kind of existed.
Saints Row 2022 took a very different direction than all of the previous games combined, and it wasn't a direction the die-hard fans of the series liked for the most part.
The same thing is gonna happen with the always-online likely DRM-filled freemium Skate 3 sequel called Skate. I can see that one end up flopping and that might kill off the series, and that makes me really sad. It makes me even more sad because it's the first Skate game in the series actually coming to the PC, and they're almost guaranteed to fuck it up. Corporate greed is killing gaming, modern gaming is shit for the most part.
And IMO even that would have been okay (plus playing as Kinzie was far better) if it had been actual DLC. It was alright as a "I played SR4, and wish I had ~12-15 more hours to go in it". It was essentially the same game, some new areas, swapped main char but it matters little, done. It was clearly once much smaller and meant as DLC, tbh.