this post was submitted on 27 Jan 2026
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Regrettably, usually if you don’t want to GM, you have to already have friends who do. Especially with the big influx of D&D interest from Stranger Things, every GM I know is completely swamped with players and don’t have any room left at their tables.
If you’re trying to make new friends, especially in-person friends, GM-ing is your best bet. It’s easier than it sounds, I promise. Some ttrpgs are really hard to run, but if it’s too hard for you, you just haven’t found a good system yet. A great starting point is Lady Blackbird because it comes with the adventure, system and characters all-in-one so prep is super simple. If that still seems daunting, there are also a lot of fun one page adventures that are even easier to run, like Trash Pandas. If you feel weird about the “being in charge” part of GM-ing, there are some really good cooperative storytelling games you can play, like The Quiet Year — oftentimes, if you get a good group together to play games like this a few times, a D&D campaign will break out all on its own.
I have experience GMing. It's not particularly difficult but I found it was exhausting, it was almost impossible to get my group to do ANYTHING. Granted they did thoroughly investigate some random coins they found, which I invented a backstory for between sessions. But they immediately forgot about that when it was a new session.
I don't know if I have the patience to go through that again.
I hear you! I’ve had some frustrating groups over the years as well. I mostly came to peace with it when I realized that sitting around a table and chit-chatting idly was a victory, and not a defeat, and that my game is mostly to have something to fill the gap when there’s an awkward silence. If you have some burning story to tell, it’s often not the best format.