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submitted 1 day ago by digdilem@lemmy.ml to c/technology@lemmy.ml

1984, Jet Set Willy was released. A great game that every kid at school wanted. Of course we all wanted a copy, but it cost £8 here in the UK, which was several weeks' pocket money.

Copying games then involved finding a kid whose Dad was seriously into Hifi and had a stackable stereo system, then we'd copy it with their tape to tape system. But JSW had this as the cassette inlay.

How this works? When the game loaded after about 10-15 minutes, it would ask what colours were in Grid square A5, or H9 etc. Get it wrong twice and the game would exit and you'd need to start over.

(If you're wondering what happens if you're colour blind - you could write to the publishers and if they accepted your complaint, they would ask you to send them the game and would give you a cheque to cover the refund)

Of course, kids are determined and inventive, and this was well before photocopiers or digital cameras, so we would spend our lunchtimes with pencil and paper writing down every single combination...

It was a good game, with some great music, but really really hard.

(Credit to https://intarch.ac.uk/journal/issue45/2/1.html for the picture, and the page also goes into more depth)

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[-] TechnoCat@piefed.social 27 points 1 day ago

I remember a game (forget which one) that would ask which word was on a certain page in the game manual for its copy protection.

[-] Kraven_the_Hunter@lemmy.dbzer0.com 1 points 13 hours ago

This requires game developers to actually finish the game before they release it though, so unrealistic by today's standards.

[-] locuester@lemmy.zip 21 points 1 day ago

Early Sierra games did this. Kings Quest for example.

[-] HiTekRedNek@lemmy.world 10 points 1 day ago

So did many Microprose simulators.

this post was submitted on 02 Feb 2026
241 points (100.0% liked)

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