384
[MEGATHREAD] Starfield - Your experiences!
(cdn.cloudflare.steamstatic.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn't there even combat with other spaceships or random locations to check for resources?
Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺
So you can fly in space, and fight space battles there, but you can't really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.
I'm not far enough yet to know if the interior gets more interesting after you add more modules to the ship; the starter ship is basically an RV: bed, galley, cockpit.
Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it's not real travel within one. Maybe they patch it in one day in the future? Who knows
Ehhhh.
I dunno about No Man's Sky.
But in X3 (and X2, for that matter), you don't really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me -- there's not much interesting gameplay on a station.
And there are loading screens between sectors in those games. Short ones, but they're there. Freelancer too.
Well I never said "enter" stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.
Basically, all of these games didn't just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I've heard starfield doesn't have it at all.
Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is "space" but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.
There is spaceship battles, not sure about random locations, but I'm guessing you'd also need to fast travel to those.
Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that's bad thing, but you'd definitely need to come up with a lot of credits /loot first.
Again I only have 4 hours in game, so I don't really know much yet.