384
[MEGATHREAD] Starfield - Your experiences!
(cdn.cloudflare.steamstatic.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
UE5 doesn't still have UE2 limitations. Gamebryo still won't let me climb ladders. It's clear that UE has been upgraded extensively, while Gamebryo has not.
The one thing Unreal still has bug wise is the fact I can't place hundreds of actors in a blueprints viewport because it lags like Satan but if I run code that spawns the same amount attached to said actor or drag the same quantity into the level itself it works without issue.
Every engine has its own different limitations.
Not everyone cares about climbing ladders so it may not be something they feel is worth the effort to add to their engine.
To say it hasn’t been updated extensively is frankly insulting and is also fundamentally wrong.
One thing I did want in Fallout 4 that I don't believe it presently does is dynamic generation of polygons in curves.
The game has environments with kinda curvy surfaces, but aside from the dynamic level of detail models, the engine can't go throw spare horsepower at generating more polygons to make smoother curves. I think that that's a good match with long-lived PC games, because people playing it years later on more-powerful hardware can burn their extra cycles on making things pretty.
It's not vital or anything, just think that if there's one game where it'd be neat, it'd be Bethesda-type games.