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submitted 2 months ago by kip5608@retrolemmy.com to c/games@lemmy.world
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[-] _Lory98_@discuss.tchncs.de 0 points 2 months ago

I honestly don't see how single player "content" could be of any help. Sure, situational training like Strive and a few other games have (UNI I think had it?) would be nice to have, but I think the main obstacle for a lot of players is the (gameplay) interaction with another real person. I can't say how other genres fix this (or if they even do), but my guess is that the mechanics themselves are less restrictive and a bit more forgiving.

Also, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.

[-] missingno@fedia.io 1 points 2 months ago

The article acknowledges the fact that the most fondly remembered singleplayer modes are the ones with unique twists... then proceeds to write off everyone asking to see more of that.

Singleplayer can never be a substitute for a human opponent. CPUs are just never going to play the way humans do, and they're never going to adequately prepare you for them.

But that's precisely why people loved the modes that didn't try to take it seriously and instead offered something unusual and different. Lean into things singleplayer can do well, instead of trying to chase after things it can't.

this post was submitted on 15 Feb 2026
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