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[-] RightHandOfIkaros@lemmy.world 6 points 5 days ago* (last edited 5 days ago)

I bring this up when people talk about how "hard" game development is.

20 years ago, games were being made in 12 months, by 30 people, with tools that people today would consider to be unreasonably slow, with even less detail than they would consider acceptable. Getting a workable prototype could easily take months, and storage space was severely limited. Practically every studio had to write their own.game engine.

Under all those restrictions, we got the greatest video games of all time.

Nowadays, its not uncommon for game studios to have over 500 people. Tools are extremely user friendly and fast. Game engines are already ready made, to be used for free. Someone could make art assets with 10x the detail than before in less than a 5th of the time. There is basically no storage limit. Getting a workable prototype takes weeks, if that.

And for all that? Games take 6 years, and release as buggy unfinished messes. The budget is bloated by marketing costs and too many people on payroll. How many games under these conditions will go on to be among the greats of the 90s-10s? Not enough.

Game development is easy.

[-] jnod4@lemmy.ca 1 points 4 days ago

Shocking that a barrier of entry would allow only the most dedicated and talented and out of box thinkers do something that ends up worthwhile and now any mouth breather can get a job at ubisoft and vibe code.

Same reason why medium format photography looks good, a snap costs dollars, the camera costs thousand, only the most dedicated would sink time and money into it

this post was submitted on 08 Mar 2026
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