What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent's Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy's Mask
- Iron Gods
- Giantslayer
- Hell's Rebels
- Hell's Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant's Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King's Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-
@juergen_hubert I have only played pf2e Outlaws Of Alkenstar and am running Abomination Vaults. I think they are both great ay what they're trying to do, but I probably prefer Outlaws.
I have, however listened to some actual plays of pf1e, and I gotta say that Giantslayer is pretty amazing. Ruins Of Azlant is pretty great too.