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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world
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[-] circuitfarmer@lemmy.sdf.org 20 points 1 year ago

Bethesda's engine disallows that entirely. Everything has to be chunked into pieces with loading screens between -- every previous Bethesda game has done that, so it's not really a surprise.

Agree it would be neat, but I also already have No Man's Sky, and I'm looking forward to Bethesda competing on story.

[-] Edgelord_Of_Tomorrow@lemmy.world 11 points 1 year ago

It blows my mind that Bethesda have owned id Software for over a decade and haven't at any point got them to make a version of id Tech engine for their games.

There's literally no reason the graphics wizards at id couldn't make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id's engineers, with their experience and resources, to make something better. For some reason Bethesda just... keep bolting new shit to the creaking husk of their old engine.

[-] Goronmon@kbin.social 4 points 1 year ago

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

It's hard to take your opinion seriously with this kind of statement. It has some real "It's 2023, where is my flying car?" energy.

At the end of the day, it's a lot easier to write a wishlist of game engine features than it is to actually develop said engine.

[-] mplewis@lemmy.globe.pub 1 points 1 year ago

Fallout 4 came out in 2015. They had plenty of time to start work on a new engine since then.

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this post was submitted on 02 Sep 2023
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