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It's OK to compare floating-points for equality
(lisyarus.github.io)
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I mean, something like
inbetween(target - cellRadius, target + cellRadius), no?And of course you first (and generally) convert the floating points to units you can actually work with, why is this even a question? Anyone who knew KSP as more than a rocket explosion simulator, learned that lession long ago from the Kraken.
That's one case study. He lists many more where throwing an epsilon at a floating point problem is the wrong solution.