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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world
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[-] Even_Adder@lemmy.dbzer0.com 1 points 1 year ago* (last edited 1 year ago)

I never meant small in terms of profits, I only ever meant in terms of development resources, that's what generative AI will impact. The most humble games can become huge hits, see: Stardew Valley. With a better cost proposition, we might just see those psychological surreal point-and-click adventure games.

Also do mind that Final Fantasy XV: Pocket Edition isn't a gacha, it's a scaled down port of the game of the same name that's divided into ten chapters; the first one's free, but the other nine will cost you. Meanwhile, Final Fantasy VII: Ever Crisis, a free-to-play port of Final Fantasy VII too will be episodic, but it will have a gacha for weapons and costumes.

[-] TwilightVulpine@lemmy.world 1 points 1 year ago

Well I did mean small in terms of profits, because that's what directs the investment of big companies. So, yeah, I don't think so. Farming Sims weren't even seen as a money maker until Stardew Valley became a hit. Sure they can chase trends, but even if it was cheaper it's pretty unlikely that they'd bother investing in genres they can't see big returns in. Even with AI, it's not like they can put "psychological surreal point-and-click adventure game" on a prompt and get a finished product that easy, they will still need to invest in developers for it, nevermind all the marketing that big companies do for their releases. It's more likely they'd release yet another gacha.

Even your examples of it being done different are still the highest profile releases from that company, not some quirky novel idea. They were betting big on FFXV when they released that, and they are doing this for FFVII these times.

The AAA companies are too risk-averse to take out the indie scene, they would rather insist on trends until they stagnate.

this post was submitted on 05 Sep 2023
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