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submitted 4 days ago by cm0002@lemy.lol to c/linux@programming.dev
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[-] StrikeForceZero@programming.dev 52 points 4 days ago* (last edited 4 days ago)

This always grinds my gears. When I was hosting custom Minecraft servers back in 2011 we had so many server side anti cheat measures in place. Prevented people from moving too fast. Randomized blocks until you exposed them so xray wouldn't work. Logblock to identify griefers and do immediate rollbacks.

I remember this one time we had a group get on and grief someone that didn't set up a claim yet and they thought they were so sneaky by distributing the loot amongst friends and chests. We just followed the stacks in the logs and restored everything then banned them. We actually had more people end up joining because how much auditing we could do, they probably felt like they could invest time into the server.

Now it's like just trust the clients for everything and "oh we can't ban them until the next ban wave because we don't want them to know how we caught them". It's lazy. Back in the pubg days I remember seeing someone get 75 kills in a matter of 3 minutes. They didn't get banned. They didn't even have line of sight. Ban waves still allow peoples experiences to be compromised.

[-] far_university1990@reddthat.com 17 points 4 days ago

Thank you for you work back then. Probably made many happy. o7

this post was submitted on 21 May 2026
104 points (98.1% liked)

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