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"I think that the idea that the MMO crowd doesn't exist is belied by the number of players who are still in World of Warcraft"

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[-] chunes@lemmy.world 48 points 23 hours ago* (last edited 23 hours ago)

MMOs (the kind that are actually good) require people to be social to function properly. Everyone wants to build single-player experiences that function as MMOs kinda sorta. It has a big impact on the quality of these games.

People are less social than they were 20+ years ago too.

[-] devaly@ani.social 22 points 23 hours ago

The problem is the lack of innovation on the formula. Many MMOs are the exact same mechanics, quests, dungeons, with a different lore and graphics.

Ideally all classes should be able to farm alone, ideally the grind should not punish adults with limited time.

But I totally agree l, socialization is fundamental to it. I just miss new ways to make players socialize.

I miss Ragnarok Online in this regard, where sitting would recover hp, mp faster, making players often sit and talk while they wait to recover.

[-] dubyakay@lemmy.ca 3 points 17 hours ago* (last edited 17 hours ago)

RO was godlike. And so was Eve Online. I wish more games favoured an open ended game play formula.

I'm completely sucked in by Project Zomboid at the moment. If it had better Multiplayer, with easier to find servers, more comprehensive mod handling and a refined netcode, it'd be the GOAT.

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this post was submitted on 24 May 2026
95 points (95.2% liked)

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