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Bethesda says most of Starfield's 1000+ planets are dull on purpose
(www.pcgamer.com)
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Absolutely makes sense for most planets to be rather barren. What I found a bit disappointing so far - keeping in mind I started yesterday and I'm only a few hours in - is how mostly when you land on a planet there is a key point of interest (an outpost, a mining facility, a city etc) at a landing site and then immediately a whole lot of randomly generated nothing around it. No roads or paths, NPCs, houses etc. I haven't really been to a place where I got that Skyrim feeling of going out into the wilderness and finding interesting things. I hope that later on there are at least a few areas with more substantial exploration. Still enjoying the game though.
It could really benefit from some sort of vehicle as well.
I land on a planet, sprint 300m to the first point of interest, 900m to the next, 700m to the next etc. and most of it is just sprinting through nothing…
Feels like it’s just wasting my time, as there is literally nothing in between. I think a little hover bike would be a great addition to the game.
I haven't played Starfield, but that sounds like No Man's Sky when it first released. A few points of interest per planet, nothing else of note to do there, and the entire planet just became a rather boring trip from point A to point B to point C and nothing more.
It's similar, though the the actual points of interest are way more fleshed out than in NMS and sometimes have unique quests etc.