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Bethesda says most of Starfield's 1000+ planets are dull on purpose
(www.pcgamer.com)
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It could really benefit from some sort of vehicle as well.
I land on a planet, sprint 300m to the first point of interest, 900m to the next, 700m to the next etc. and most of it is just sprinting through nothing…
Feels like it’s just wasting my time, as there is literally nothing in between. I think a little hover bike would be a great addition to the game.
I haven't played Starfield, but that sounds like No Man's Sky when it first released. A few points of interest per planet, nothing else of note to do there, and the entire planet just became a rather boring trip from point A to point B to point C and nothing more.
It's similar, though the the actual points of interest are way more fleshed out than in NMS and sometimes have unique quests etc.
You're saying that doesn't describe the current state of No Man's Sky? The only notable buildings I've found are the same 3 tiny cookie-cutter outposts dotted randomly all across most planets. Oh sorry, 4 now if you count the camps from the Interceptor update and happen to be on a dissonant planet.
I feel like it wouldn't take much effort to do better so that's sad if Starfield hasn't.
that would be perfect, maybe a vehicle with scanner and some mining tool so you could analyse and collect few minerals along the way. would be great QOL improvement.
imo the entire game needs a once over to add in a ton of QOL improvements.
I will say, finding a vehicle and not being able to drive it was a bit disappointing. But otherwise, I just wish there were more resources on the barren worlds.