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this post was submitted on 07 Sep 2023
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Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn't make a better engine with similar development workflows as Creation is just dishonest to suggest.
It's a shame idTech is no longer released publicly. It would've been amazing to see what people could do with the beast of an engine that powered DOOM Eternal, especially modders.
There are no "levels of simulation systems" in Starfield. NPCs don't even have schedules in this game, they literally just stand around in the same spot 24/7.
They advertised that with Oblivion's AI but never delivered on half the claims.
Go look at the pre-release claims of the Radiant AI and what was actually delivered.
"keeping track of lots of variables" doesn't cost CPU time though, since nothing that isn't on the same map as you is ever relevant for anything. Their engine just fucking sucks.
Keeping track of variables doesn't use CPU time? Ok man. I'm all for hating on Bethesda's shitty engine but that's just not true. At the very least it does track what NPCs are doing off screen which is how they end up at your ship when you tell them to go there. They will actually walk to your ship if you don't get there first.
On the other hand it's basically guaranteed that Bethesda spent zero effort optimizing that. I bet it's the same code they ran for Skyrim.
Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.
You are completely talking out of your ass.