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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[-] colonial@lemmy.world 4 points 1 year ago

There's a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.

[-] Cethin@lemmy.zip 1 points 1 year ago

Impressive for sure. They had to choose to not have a lot of things to do it though. They knew what they wanted and did it, which is smart.

[-] Ser_Salty@feddit.de 0 points 1 year ago

Also, IIRC, NMS doesn't have different gravities, right? Been a year or two since I properly played, but I don't remember ever really jumping higher or being forced to the ground. That's one of the sacrifices for seamless landing.

[-] Pat@kbin.run 1 points 1 year ago

I don't buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet's atmosphere, is adjust the gravity value.

Source engine has allowed this forever, changing gravity on the fly. No reason it can't be implemented in other engines.

this post was submitted on 11 Sep 2023
813 points (98.3% liked)

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