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Open source community figures out problems with performance in Starfield
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There's a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.
Impressive for sure. They had to choose to not have a lot of things to do it though. They knew what they wanted and did it, which is smart.
Also, IIRC, NMS doesn't have different gravities, right? Been a year or two since I properly played, but I don't remember ever really jumping higher or being forced to the ground. That's one of the sacrifices for seamless landing.
I don't buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet's atmosphere, is adjust the gravity value.
Source engine has allowed this forever, changing gravity on the fly. No reason it can't be implemented in other engines.