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[-] kazakhspy@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

DMs, would you consider adding rogues/assasins as enemies against spellcaster who spam fireball? Or like a group of dwarfs with shield master? On one hand, it will encourage more variety in a future, on the other the spellcaster would feel bad that he cant do much in such a fight and would probably get killed quickly.

It doesnt feel right “punishing” a spellcaster who uses fireball as a solution to all his problems like that, right?

Edit: and make them tieflings as well…oh god…poor fireballers

[-] Royal_Bitch_Pudding@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

In a world full of magic, at a certain level casters with Counter spell will be necessary for the survival of certain groups. It's just logical

[-] gerusz@ttrpg.network 1 points 1 year ago

Shield master doesn't work against fireballs, it only works against single-target spells.

As for tieflings... well, a wizard with the elemental adept feat can just ignore fire resistance (and ensures that the minimum damage on the fireball is bumped to 16). Or a Scribes wizard can just have Spirit Shroud in their spellbook, cast necroball, and be done with it. Or a sorcerer with transmuted spell can use another elemental type too, though for them it costs SPs.

[-] kazakhspy@lemmy.world 2 points 1 year ago

You sure shield master doesnt work on fireball? The AC bonus to DEX save doesnt apply, but taking no damage on a succesful save should still apply, no?

[-] gerusz@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

You're right, though they still have to make the save first. I recommend pairing it with a Ring of Evasion in that case. Though both the ring and the shield master feat use your reaction so even that is less than ideal.

this post was submitted on 12 Sep 2023
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