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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[-] doggle@lemmy.dbzer0.com 11 points 1 year ago

ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it's a custom engine with limited learning materials, like ID tech. There's a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they'd be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

[-] kaffiene@lemmy.world -2 points 1 year ago

I wish they had gone with Ue5. The game would look better and perform better.

[-] Lampenoel@feddit.de 2 points 1 year ago

Like in Immortals of Aveum? I really don't think that a switch to Unreal is a one-cure-for-all.

[-] kaffiene@lemmy.world 1 points 1 year ago

I didnt suggest it was

this post was submitted on 11 Sep 2023
814 points (98.3% liked)

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