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Open source community figures out problems with performance in Starfield
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ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it's a custom engine with limited learning materials, like ID tech. There's a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they'd be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.
I wish they had gone with Ue5. The game would look better and perform better.
Like in Immortals of Aveum? I really don't think that a switch to Unreal is a one-cure-for-all.
I didnt suggest it was