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So, Unity is charging game developers per video game install now...
(blog.unity.com)
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Cracking often includes blocking all networking features of a game to kill any phone-home license checking, so it's likely that Unity will not know cracked games are getting installed. But it is not guaranteed.
More likely every game dev save for a few big developers (who we don't give a shit about) is going to drop this radioactive business model like a hot plutonium potato and it will become a non-issue.
Usually, cracking doesn't typically result in the blocking of network features. This is why most groups suggest blocking the executable in the firewall.
Blocks the 1st party networks, but it doesn't mean they don't implement their own (or more so that the repackers don't)
Yes and no, IIRC the last time I installed a cracked game (disclaimer: it has been a decade) I was required to install the game first with internet OFF, then replace the .exe with a cracked version. But it's entirely possible that there are a lot of newbies doing this without blocking traffic, and launching the game with their internet on and without the crack. So Unity might not see EVERY pirate, but they will definitely see SOME. How many, I'm not sure.
unity is so bad at DRM, genshin impact got cracked a while ago and people made a private server with no paimon barrier. So not really worry about cracked games.