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Open source community figures out problems with performance in Starfield
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Yet larian constantly gets free passes.
Any serious bitching about SF seems to me to be nitpicking from folks who were just looking to bitch at Bethesda. It's a fantastic game with minor issues that are easily overlooked and don't really affect the experience.
Because Larian is relatively small compared to Bethesda and the game exceeded the already high expectations, it's a AAA D&D 5e game, which is something people were looking for for a long time. Larian deserves it, and they are actively fixing the game anyway. Bethesda has no excuses to be releasing games that have the types of bugs that they do after having such giant successes like Skyrim. They have the money.
Look I like the game so I'm not trying to say it's bad in any way but you are just making excuses. Pent up demand doesn't excuse the bugs. Fuck, they didn't even need to develop the underlying systems, they already have 5e and the engines.
I'm not making excuses, I'm just saying that Larian deserves to get a free pass on this one for releasing a game that exceeded the already high expectations, not for the demand. And personally, I barely encoutered any bugs in a 90 hour long save...
As for them "already having 5e", that's true, but it's a system that is rather complex and which only gets more complex with higher in-game levels and items which all slightly modify the game - which is easy on tabletop, but I can only imagine what a nightmare it must be to implement this in a computer game. And as far as I know, there aren't any other computer games that truly implement 5e. Sure, there's Solasta, but that's highly modified.
As for the engine: I really don't see it as a valid point, as they had to massively change and upgrade it between D:OS2 and BG3 anyway, it's just too different.
I'm up to about 150 hours in BG3 and I don't think I've seen a single bug.
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn't uncommon either.
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