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[-] kiwifoxtrot@lemmy.world 27 points 1 year ago

It's retroactive and it's not based on sales, it's based on installs. So for example, I purchase a game on steam and I own a PC, a steam deck, and I have a kid with a PC. That's 3x the fees for one sale even though I can only play it on one device at a time. Maybe I get bored of the game and uninstall it. A year later I want to play it again, there's a new fee for the same sale and PC that unity gets.

[-] g0nz0li0@lemmy.world 15 points 1 year ago

From what I understand there is also a risk that pirated copies could count. It's hard to see how Unity can effectively defend against it.

[-] echodot@feddit.uk 8 points 1 year ago

It's clear that they haven't bothered to actually think any of this through.

[-] DreamySweet@lemmy.sdf.org 6 points 1 year ago

Or they have but the potential profit outweighs potential negative PR.

[-] DreamySweet@lemmy.sdf.org 6 points 1 year ago* (last edited 1 year ago)

Now imagine someone makes a program that repeatedly installs and uninstalls the game. They let this program run all day every day. They also give the program to their friends or post it online.

[-] Pyroglyph@lemmy.world 3 points 1 year ago

Unity says they have measures against this, but that then smells of spyware. How would they know how many times a game has been installed without that?

Unity may say they have a solution to that too, but no matter the implementation, bad actors will find a way to exploit it.

this post was submitted on 13 Sep 2023
100 points (96.3% liked)

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