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Unity has changed its pricing model, and game developers are pissed off
(www.theverge.com)
This is a most excellent place for technology news and articles.
If you're lucky $200k could pay back one full time employee for a year and get you some marketing. If you're an indie dev trying to get off the ground that full time employee wage likely wouldn't even be the same person it would be a series of contract workers. If it is your first game you have a ton of legal things to set up for the company and IP as well. Then there are store fees to pay for the privilege of being allowed to sell your game. Maybe you're testing the waters on something and selling a game for a dollar, free tier license, it goes bigger than you expected, now a full 20% of sales (assuming a single install per sale) is going to Unity, plus store fees. Your game uses an online service that financially doesn't scale well because you didn't expect 200,000 people to play your game? Hope you can cancel it quick or those API call fees are going to hit hard too. $200k is nothing in game dev land and this change kinda lasers in on indie devs hoping to break into the industry.