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Unity backtracks slightly on plans to charge developers for game installs
(www.eurogamer.net)
This is a most excellent place for technology news and articles.
Still an enormous nope. Both for the developers and the users. How do you check if a game has already been installed once? What data are you gonna steal to check if it has been installed already?
They'd have to get steam to tell them each time a game was downloaded to a different device so they could invoice. And apple.. and google... and random websites..
Or they make the client phone home each time it's run, which is going to cause its own mess of issues (firewalls, that kind of thing.. some of the corporate firewalls we run our app behind would raise lots of alarm bells at something like that).
The announcement says they'll still charge per device, so I'd guess they either hash your hardware and send it over or leave some garbage data in your registry on uninstall.
Either way, not a solution to the problem at all. In that even with a single per-user fee this is still bad.
But they also confirmed that every new/reinstall on the same device counts as a different install, aka another 20ct
I think that's the bit they just rolled back, according to the OP's link.