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Unity backtracks slightly on plans to charge developers for game installs
(www.eurogamer.net)
This is a most excellent place for technology news and articles.
I’m just about to launch my f2p Unity game after about 2 years of development and I’m going to be forced to simply shut down the project… There’s no way we don’t go negative with these install fees.
Hard to tell your development team all their work will be wasted.
Damn... that's rough.
Hopefully they'll backpedal on this decision for now (they are already getting a lot of flack). But I guess the message has been sent. Wouldn't be surprised if Unity starts bleeding users after this.
Best of luck!
Same here. My little side project has the potential to put me into debt if I choose to monetize. I guess it'll be a free release as a labor of love. After this, goodbye Unity, hello Godot.